Anime Summer 2015 Retrospective
Retrospective of the Summer 2015 Anime Season
Retrospective of the Summer 2015 Anime Season
First Impressions of the Anime Fall 2015 Season
Web editor applications for TriAxis & Ground Control Pro
Computers are the privilege, not open source
Considering the jump to a tri monitor setup?
Mesa Boogie Deep Dive
CLI customizations
King’s Quest VI was one of my first “obsession” games. I first played it at Matt’s house who had x386 with enough memory to run it. I can’t remember what sound card he had (either a SoundBlaster 16 or Pro Audio Spectrum), but it was something with emulated Roland MT-32 MIDI and even then, the music of this game was absolutely awesome. Decades past… Quest Studios released both MIDI and digital versions of the music from many of the popular Sierra games....
Back in the day (before such modern things as compressed digital audio and mp3s), MIDI was king. For me, it was initially driven by the soundtracks of Sierra’s adventure games like Kings Quest 6 and Quest for Glory 3 and 4. It expanded into hobbyist music editors (think early, early versions of Cakewalk), and eventually I purchased a Roland JV-35 keyboard for the sole reason of improving the sound of my MIDI files (and this was before SB AWE Soundfont technology)....
So what caused me to be up till 2 in the morning? Struggling with video encoding, conversion and HTML5 fickleness. Essentially, this is not a process for mere mortals. While video in general is complicated enough, most will and should rely on a site like youtube to share their videos (at least basic creators). However due to certain, ummm… how shall we say, “ambitious” music labels, music video remixes get flagged and punted immediately....