
Clair Obscur - Expedition 33
Game of the Year - 10/10 - No Notes
Holy Shit
Clair Obscur - Expedition 33
Game of the Year - 10/10 - No Notes
Holy Shit
This game is amazing! The prologue is a masterclass in narrative story telling and world building. Combining Souls-like dodge/parry mechanics with turn based combat feels like a very natural match. Not having a map combined with the dungeon design makes things harder to navigate but I’m slowly getting used to it. Highly, highly recommend!
Using a blog redesign to try to get you to write more? Who would do such a thing?!
The same spirit is there, but in moving over to blowfish theme as the foundation hopefully means a theme stack that’s a bit more up to date (and as a bonus still actively maintained). I’ll have to figure out how to manage upgrading the core theme while maintaining my tweaks, but that is a project for another day. So far I’ve been impressed with the stack – it’s well organized and doesn’t feel like a spaghetti project. There are a few shortcodes that need updating, so I’ll have to go back through old posts to make sure things still work (should be fairly manageable).
I’m still working on my POSSE extensions, so expect a longer post on that soon (hopefully)
I know I’m a little late to the party with this one, but this game was magnificent. The story and world building were especially on point. I tried really hard to take a stealth approach to combat but it only get’s you so far before it’s an all out melee. I can’t wait to dive into Forbidden West
9/10
This. The Constitution means something.
Quick test case for the video short code.
Cute little story about two incredibly shy and awkward people. Enjoyed the fact that it was workplace romance.
6/10
I made a thing.
I finally got a keyboard stand so I could move my nice midi controller under my desk upstairs and create little things like this. Hopefully just making it easier to noodle I can spin out a bunch of one-takes like this. Maybe it will inspire me to work on some larger Logic projects again.
A visual novel style horror “sequence” very much in the vein of “The Stanley Parable” (with a bit of “Doki Doki” thrown in). The art by Abby Howard steals the show, in what is more a non-linear experience, rather than a story. I kept trying to find hidden loops, but as far as I can tell, the story is a straight fanout with narrative building on iterations through the story. Solid game if you’re a fan of the prior art.
6/10